

The idea is to add some additional effectiveness against rank 4 (thanks to the one-two punch of Plague Doctor and Runaway), which is better against the enemies in The Tangle as well as its Lair boss. Your only other real option at the moment is a variation on the Rogue comp that swaps Robber and Jester for Man at Arms and Runaway. While you won't get much out of the trinkets or trophies, you'll have an easy time with the enemies and Lair boss.

And if you plan on defeating its Lair boss, it may prove impossible.īe sure to favour The Sprawl with this comp. Note: it's not recommended to use this comp in The Tangle. The remainder of the team offers a healthy balance of damage, Stress reduction, buffs, debuffs, and healing. front row) damage buff and the Duelist and Point Blank skills. One option is to build around the Rogue's Rank 1 (i.e. Now that you're out in the real world, it's time to consider how your team works together. The intention of the team you start with is merely to introduce you to a variety of archetypes and skills without much care to synergy. In The Working Fields tab, prioritize Stagecoach items until you unlock Almanac: The Tangle.

Purchase Stagecoach Luxury items to grant its benefits, which will go a long way to keeping your team in good standing right now. Currency will be an issue otherwise you want lots of this for items and encounters. This will accelerate your Candle acquisition, which is the main thing holding you back at this stage. If you're early in your Darkest Dungeon II experience, go for these: There you can upgrade various aspects of the Stagecoach. Now an expanded mechanic, a visit to the Altar of Hope at the beginning of an expedition will grant you access to The Intrepid Coast (just click the icon in the bottom left of the screen).
